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Celestial Gardens

Project Type

Dynamic Lighting

Date

2025

Tools

TouchDesigner
Unreal Engine

Description

Celestial Garden is an audio-reactive lighting experience built around a composition we produced. In this project, we explored different aspects of lighting control, such as brightness, color, pan, tilt, and zoom.

Our goal was to create a moody, ambient atmosphere using a 9x9 light grid inside an Unreal Engine Previz environment. We mapped instrument levels to control brightness, used MIDI notes to trigger lighting patterns, and tied bass progressions to changes in tilt and positioning.

One of the biggest takeaways from this project was getting deeper into lighting design. Visualizing and programming patterns was definitely a challenge, yet it pushed us into a new creative process that felt different from what we were used to, and it took some experimenting to get there.

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